metro last light

THQ  |  Xbox 360  PS4  PC  |  2014

project overview

Ozone Interactive worked with THQ and 4A Games to create a rich 3D user experience that immediately placed the user inside the game. 4A Games gave Ozone specific criteria. The interface was to be completely 3D and needed to take place in a tunnel. Ozone created numerous concepts ultimately ending on a cart made of make shift items. To further support the idea that the cart was assembled in a post apocalyptical time, where technology was scarce, Ozone choose to make all the items analog in nature. In addition to the game shell experience, Ozone also created HUD and store interface concepts.

client services

  • Interface Design
  • HUD Design
  • Store Interface
  • Weapon Iconography
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hbo

tablet graphics consultation

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gametutor

ip web development, branding, & content

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never alone

ip prototype

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protrack

ip tools development

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amazon

fire phone 3D OS prototype

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metromile

mobile application design

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derby kings

ip marketing deck

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second son

interface design

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turkey shoot

ip game development

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forza 5

in-game race event posters

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navy field 2

interface design

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biolucid

tools & app development

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metro last light

interface design

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kinect star wars

procedural track generation